AI Insights · Timothy · October 2022
Top 5 Slime Games on Android in Chile Q3 2022
Explore the performance of the top 5 slime games on Android in Chile during the third quarter of 2022, featuring trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 slime games on Android in Chile showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower:
Super Slime Simulator: DIY Art from Dramaton saw an interesting pattern in its weekly downloads, starting strong with 4.9K in late June and peaking at 8.3K in mid-July. However, it experienced a decline, reaching a low of 3.3K in early September before stabilizing around 4.3K by the end of the quarter. The app's weekly revenue was relatively modest, peaking at $65 in mid-July and fluctuating between $7 and $61 throughout the quarter. Active users also showed a similar trend, climbing to nearly 30K in mid-July before gradually declining to around 20K by the end of September.
My Talking Slimy: Cat Friends from Pixeland OU, released at the end of July, experienced a significant drop in weekly downloads, starting with 4.8K in mid-August and plummeting to just 86 by the end of September. Active users mirrored this trend, decreasing from 3.4K in mid-August to 664 by the end of the quarter.
Slime Simulator Time: 3D ASMR by Questzy had consistently low weekly downloads, starting at 356 in late June and ending at 155 in late September. Active users also saw a steady decline from 2.9K to 1.9K over the same period.
Goo: ASMR Slime Simulator from EXOMIND showed a brief spike in weekly downloads, reaching 979 in mid-July, but then saw no downloads for several weeks. Despite this, the app managed to generate some revenue in July and August, peaking at $15. Active users gradually declined from 4.7K in mid-July to 2.4K by the end of September.
Finally, World of Slime Simulator Games by SOLID APPS INC had a modest performance with fluctuations in weekly downloads, peaking at 299 in mid-September. The app's revenue saw a small increase towards the end of the quarter, reaching $26 in mid-September. Active users showed a similar pattern, rising to 278 by mid-September before slightly dropping to 245 by the end of the month.
For more detailed insights and data, visit Sensor Tower.